
Fantasy Manager
v0.9.6Game Information
- Version
- v0.9.6
- Developer
- Horologist
- Genre
- AI CG
- Platform
- Windows, Mac, Android
- Last updated
- 2026-10-29
Overview
Fantasy Manager is a management sim where you run businesses, recruit colorful characters, and build your empire through charm, coin, and questionable decisions. Inspired by Whoremaster and SlaveMaker, expanded with male fanservice and a SFW option for those who just want the management aspect. Highly moddable. Add your own characters, events, items, and more.
Changelog
v0.9.6 — Added a complete Lanista storyline, with male/female variants, gifts, wagers, debt/favor progression, Arena unlocks and three endings — Added post-arc conversations and events for the Lanista, plus new Dominion follow-up events for Yvara — Added Gay and Lesbian traits, with Off / On / Force settings and matching story and image rules — Added 45 Gay/Lesbian daily-story variants — Added three unlockable Arena professions: Pin-up Barbarians, Oil & Chains and The Spectacle — Added bulk inventory selling: sell a stack, all filtered items, or duplicate copies — Added Repeat Last Interaction and profession previews with skills, building bonuses and estimated success chance — Added Backspace screen closing and Ctrl+Left/Right worker and report navigation — Added Smart Advance options to process 3 or 7 days at once, pausing for events and automatically resuming afterward — Added a combined summary and complete Daily Report history for every day processed through Smart Advance — Added Batch Worker Management, allowing filtered groups of workers to be assigned, moved, rested or unassigned together — Added saved assignment presets that can be applied, replaced or deleted — Added building Auto-fill, assigning the strongest available workers to matching empty jobs — Added building-specific Skill Policies, with services configurable separately for male workers, female workers or both — Added specialization bonuses for buildings that restrict services, granting extra focus to the corresponding workers — Added Missed Service Requests: customers may reserve a worker for an unavailable service, consuming one of that worker’s daily stories without generating income — Added a Worker History journal to profiles, preserving up to 100 days of work, stat and skill progress, level-ups, trait changes and significant event decisions — Added worker favorites and roster sorting by favorites, energy, health, joy or rebelliousness — Added optional potion confirmation — Added complete three-stage personal story arcs for 18 unique workers and the four named monsters: Amanita, Moss, Lotus and Nuphar — Added character-event progression gates, delayed follow-ups, cooldowns and global pacing to prevent personal stories from crowding daily events — Added themed names and individual stat, skill and trait variation for procedurally captured monsters — Improved the Workers and Daily Report screens with portraits, clearer status bars, filters and progression badges — Improved Batch Worker Management and preset screens with clearer Building/Job columns, proper checkboxes and safer controls — Improved BGM playback and recovery, and added UI, day-transition and event outcome sounds — Improved generic worker descriptions, recruitment text and several event outcomes — Improved high-libido daily stories by lowering their requirement from 20 to 15 and making the high-libido work penalty visible — Improved Manager event reduction so it is calculated per building and displays the current chance; stories, quests and character events are unaffected — Improved shop progression with separate price tiers: Basic up to $200, Adventurer’s Market from $201 to $500, and Elite Emporium above $500 — Improved Daily Report history so building names, worker context and selected images remain accurate even after later changes — Improved profession previews so estimated success reflects worker gender, building policies and the same rules used by actual daily work — Improved SFW filtering across buildings, events and Daily Reports — Improved Monster Taming so named monsters can be captured once, while Goblins, Orcs, Demons and Slimes remain repeatable procedural captures — Fixed long-term navigation and save issues caused by leaked Ren’Py call-stack frames — Fixed event selection, cooldown, one-shot and probability issues that could block, repeat or double-roll events — Fixed temporary worker effects, Governor sabotage recovery, recruitment filters, unique-worker traits and health/energy caps — Fixed button backgrounds that could crash interactions on Android — Fixed archived Daily Report images changing whenever reports were reopened — Fixed authored personal events losing their original worker when recorded in report history — Fixed generic Recruitment recycling named stock workers; authored recruits now appear once before fresh procedural candidates take over — Fixed the Binding Gem (Objective 12) being potentially unobtainable, and added a Journal fallback to acquire it — Improved Academy training with per-course Focused or Flexible curricula, allowing a directed 7/3 skill split without increasing total daily training — Improved large Daily Reports and Smart Advance performance with 50-entry pages and lightweight report archiving — Fixed Auto-rest staffing reservations so resting workers keep their former role slot, full roles cannot overfill on return, and moving or unassigning clears stale reservations — Improved Arena and Laboratory worker selection with remembered choices, skill-based sorting, search and pagination — Added Franchise Holdings: remote Hospitality, Workshop, Arena School and Pleasure House businesses with aggregate income, rotating skill practice, staff management and save-safe progression (Should help with games with too many workers) — Improved Arena and Laboratory worker selection with remembered choices, skill-based sorting, search and pagination — Added Franchise Holdings: remote Hospitality, Workshop, Arena School and SFW-gated Pleasure House businesses with aggregate income, rotating skill practice, staff management and save-safe progression. These are buildings which take les load but Will help increment your emporium. — Added relationship daily stories: ~300 new stories across every profession, unlocked by high Romance, Friendship or Rebelliousness and by the level-5 bond outcomes (Loves you, Best Friends, Harem Member, House Servant), with the Daily Report showing what unlocked each one — Added Kar and Kara: the Lanista’s sibling counterparts, unique gladiator workers recruitable through special events once the Arena’s debt financing is unlocked — Added success-chance ranking to event worker selection, listing candidates best-first with their real odds — Added the Master’s Elixir: a one-time special brew in the Academy laboratory (requires the alchemist pass and the library quest) that grants +1 Manager Level through the usual hint-based crafting, with a victory panel; failed attempts can be retried after the cooldown — Added a one-time +1 Manager Level award, with a victory panel, the first time one of your gladiators earns the Arena Champion crown (5 special-match victories) — Reinforced Save Safety — Added info on Daily report skill up widget (ex: +1 agi vs +1 skill) — Improved Force Gay / Les function, workers not created for gay / les oriented image folders will prioritize homo images. — Added Save deletion button — Improved repeat interaction functionality (Saves last interaction per worker) — Improved Yvara’s dialogue use of space — Improved Varro, Varra and Yvara’s post-arc dialogues — Adventurer’s Guild loot: Some relationship stories can now award items or captures — Rest images: Fixed fallback chain — Corrected some images for Florian and Violet — Fixed nº of potions crafted at the Alchemy Laboratory — Event choices: Fixed locked choices and their requirement text appearing off-center. — Stock Potions: Fixed potion quantities cycling in the wrong order, now it’s: Off → x1 → x2 → x3 → x4 → x5. — Event timing: Fixed Manage Building navigation allowing an unintended Next Day activation — Fixed Reforming trait assigned randomly, and a couple missing descriptions — Fixed weird keyboard navigation interactions which removed the UI — Corrected a desync with Yvara’s dialogue





